Regulations

  1. COMPETITION

The Dallara Esports Championship 2022, organized by The Gaming Boss A.s.d whit Dallara Automobili and powered by Tech&Sim, is an Esports competition on the simulator Assetto Corsa (PC), made by Kunos Simulazioni dedicated to all the virtual drivers.

The tournament is divided into three different phases: 

  1. Online Stage - 4 different Hot Lap Qualifiers;
  2. Online Stage - 1 Last Chance Qualifiers
  3. On-site stage – 1 Last Chance Qualifiers
  4. Grand Final at the Monza Circuit

To participate in the Dallara Esports Championship players must register on the esports.dallara.it website and fill in all the data required by the organization. Players will have to demonstrate their talent at different stages of the Esports competition using the vehicles created specifically for the competition. The Dallara Stradale for the qualifying and the Dallara EXP for the Grand Final.  The winner of the Grand Final will have access to an exclusive experience (Art. 11).

The organization reserves the right, upon notification to the Players, to modify this regulation at any time.

  1. TERRITORY

The Dallara Esports Championship 2022 will take place online and on-site, Players wishing to participate must reside in one of these countries and respect the ping limit:  Albania - Andorra - Armenia - Austria - Azerbaijan - Belgium - Bosnia and Herzegovina - Bulgaria - Croatia - Cyprus - Czech Republic - Denmark - Estonia - Finland - France - Georgia - Germany - Greece - Hungary - Iceland - Ireland - Italy - Latvia - Liechtenstein - Lithuania - Luxembourg - Macedonia - Malta - Moldova - Principality of Monaco - Montenegro - Netherlands - Norway - Poland - Portugal - Romania - Russian Federation - San Marino - Serbia - Slovakia - Slovenia - Spain - Sweden - Switzerland - Turkey - Ukraine - the United Kingdom 

  1. DURATION OF THE COMPETITION

The Dallara Esports Championship will be held from 15:00 CEST on April 19, 2022 (registration opening) until Saturday, June 18, 2022 at 21:00 CEST. In consideration of the mechanics of the competition, Players will have the right to register at esports.dallara.it and request to participate in the online competition by the deadline of May 28 at 22:00 CEST. After that, registration for the online competition will no longer be possible.
It will also be possible to participate in the competition through the first Last Chance Qualifier which will be held online from 6 June to 12 June, and through the second Last Chance Qualifier which will be held at the Monza Circuit on 18 June 2022. Players will have the opportunity to have one last chance to qualify through the simulators placed inside the location and by registering on-site, having a hot lap session of 10 minutes.

  1. PARTICIPATION

The 2022 Dallara Esports Championship is open to all Players who meet the following requirements:

  1. Be resident in one of the countries listed in point 2 (territory)
  2. Not have been excluded and/or disqualified from other previous competitions run by the organization and/or partners;
  3. Players must also read and accept this Regulation, the information on the processing of personal data made pursuant to art.13 of Reg. EU n. 679/2016 and the Sporting Code, reported at the end of this Regulation;
  4. After downloading Dallara Stradale, read and comply with the rules specified in the EULA
  5. Be in possession of the following Hardware and Software requirements:

4.1 SOFTWARE REQUIREMENTS:

  1. A valid license of the named software “Assetto Corsa”, PC version;
  2. The downloadable contents "Dallara Stradale" and "Dallara EXP*" will be provided by the organization;
  3. Software Ptracker - Installation Tutorial;
  4. Hold a driver profile in play with your real name and surname;
  5. Have additional software content necessary for the various stages of the competition, possibly indicated and provided directly by the organization (e.g. liveries and game tracks);
  6. Voice chat software "Discord", which is the main channel of communication between the organization and the subjects involved in the conduct of the competition (the organizers, the Players, the administrators and the Race Management);
  7. DLC for Assetto corsa named “Assetto Corsa - Red Pack” ,  

*The Car model for Assetto Corsa of the Dallara EXP will be released to all the participants during the Grand Finale. 

The same car model will be given in early access to the qualified drivers for the Grand Finale to be able to train. 

4.2: HARDWARE REQUIREMENTS:

  1. A PC equipped with the features required for the correct operation of the game software “Assetto Corsa”;
  2. An internet connection (via Ethernet cable) that does not exceed 150ms of latency between the game server/ Pilot;
  3. Steering wheel and pedal or Joystick.

4.3 NAME AND SURNAME OF PLAYERS:

  1. Use for all the duration of the competition in the game real name and surname, also for the pilot profile and for the software Discord;  in particular, the identifiers must therefore not contain: nicknames, acronyms, tags, obscene or discriminatory language, names of companies, sponsors, products or any term related to the Dallara Esports Championship and the partners involved, which may cause confusion during game sessions and the broadcast;
  2. Players are prohibited from changing their name in the game after entering the competition, subject to express notice to the organization or persons appointed by the same and for reasonable reasons;
  3. Players who do not meet the above requirements will be excluded from the Competition. The Promoter reserves the right to perform all the activities necessary to verify the possession of the requirements to participate in this Competition at any time and to exclude subjects who do not have them.

The competition is not open to Tech&Sim employees, freelance consultants, and all those who have contributed to the Dallara Esports Championship 2022 competition.

  1. HOT LAP ONLINE QUALIFICATIONS

Each Player, after correctly entering the competition on the official website will have 6 different possibilities to qualify for the Grand Final. During the hot lap qualifiers, Players must register the fastest lap time onboard the Dallara Stradale car or the Dallara EXP. At the end of the Hot Lap qualifiers, 8 players will enter the Grand Final.

5.1 TIMETABLE

All qualification servers will follow the following schedule:

  1. Qualification server opening: 15:00 CEST
  2. Qualification server closure: 23:00 CEST

Circuits and dates

  1. Q1 Online Hot Lap Qualifier: Imola (from 2 May to 8 May)
  2. Q2 Online Hot Lap Qualifier: SPA (from 9 May to 15 May)
  3. Q3 Online Hot Lap Qualifier: Red Bull (from 16 May to 22 May)
  4. Q4 Online Hot Lap Qualifier: Mugello (from 23 May  to 29 MAy)
  5. Last Chance Qualifier Online: (from 6 June to 12 June)
  6. Last Chance Qualifier at Monza Circuit: Monza (18 June, ​​from 10 a.m. to 2 p.m.)
  7. Grand Final at: Monza (18 June)

*(dates and times may change previous communication on the discord channel)

5.2 CARS

  1. The car allowed in Qualifications: Dallara Stradale
  2. The car allowed in Last Chance Qualifiers: Dallara EXP
  3. The car allowed in Gran Final: Dallara EXP

5.3 PERMISSIBLE DRIVING AIDS AND SETUP

  1. ABS
  2. TC
  3. AUTO BLIP
  4. All other driving aids are not allowed.
  5. Setup: no restriction

5.4 ONLINE HOT LAP QUALIFYING RULES:

  1. All valid times registered by players will be shown on an official leaderboard dedicated to each event. 
  2. At the end of each hot lap qualifying, the two players who have recorded the best two lap times visible on the official leaderboard of the competition will enter the Grand Final. 
  3. Each Player is obliged to save the replay of their best round to allow the organizers to make any checks.
  4. At the end of each hot lap phase, the two Players who recorded the best two lap times must send their replay (as specified in this tutorial) of the hot lap to the following email address esport@akinformatica.it no later than 48H from the end of the hot lap qualification.
  5. In case two Players record the exact same lap time the leaderboard represents the point of reference, showing as the first Player who first recorded the time
  6. If a player who qualifies for the Grand Final does not send the required replay on time, the organizer reserves the right, through an official communication, to remove the time of the qualified Player or exclude him from the entire competition
  7. The organization reserves the right to proceed with a repechage  if a Player already qualified is excluded from the competition
  8. The eventual repechage will be carried out according to the official leaderboard of each event, the Player repechage’d must always and in any case, provide to the organizers the replay of his own lap recorded in the leaderboard.
  9. Players already qualified for the Grand Final are not eligible for the following Hot Lap qualifiers and the on-site Hot Lap phase.
  10. Players qualified for the Grand Final must communicate no later than 72H from the end of the online hot lap phase their willingness to participate in the Grand Final to be held on June 18 at the Dallara Academy. The confirmation of the presence must be made by email at esport@akinformatica.it
  11. If a player who qualified for the Grand Final cannot, for any reason, participate in the race, he is obliged to notify the organizers as soon as possible by sending an email to esport@akinformatica.it.
  12. If a player quits, the next player on the same leaderboard as the quitter will be invited to the final.
  13. The deadline for communicating the absence to the Grand Final organizers is set at 18:00 of 02/06/2022
  14. If a finalist, except for documented emergencies, cannot participate in the Grand Final and communicates it beyond the deadline specified above, will be excluded from the competition and from any future event created by the organization.
  1. HOT LAP ON-SITE QUALIFICATIONS

The Last Chance Qualifier Hot Lap on-site, which will be held on June 18 at the Monza Circuit , will allow the respective best two players of the leaderboard dedicated to access the Grand Final. The on-site qualifying times will be published on the official competition website.

6.1 RULES HOT LAP ON-SITE QUALIFICATIONS:

  1. Players wishing to participate in the on-site qualification phase can register directly on site 
  2. Players must always follow the instructions provided by on-site staff
  3. It is not allowed to use personal external storage devices to directly load any settings of the car on the PCs used for the competition
  4. A Player can request a member of staff to load their car setup, staff will proceed with the necessary safety measures
  5. Each Player will have a qualifying round of 10 minutes
  6. Each Player will have a maximum of three rounds of play to record their best time over the day
  7. At the end of his hot lap session, each Player is required to confirm to the staff members the possibility to participate, possibly, in the Grand Final.
  8. Once the on-site qualifying day is finished, the two players from each track who have registered the best hot lap will receive an invitation via mail to attend the Grand Final
  9. In case two Players record the exact same lap time the leaderboard represents the point of reference, showing the first Player who first recorded the time
  10. If a player is not available to participate in the Grand Final, the organization reserves the right to proceed with a repechage based on the time recorded on the official leaderboard.
  11. Any Players repechage’d due to the withdrawal of a competitor will receive an invitation email to which they must respond (confirming or declining the invitation) as soon as possible.

7.  GRAND FINAL

The Grand Final will be held on-site, Saturday June 18 at the Monza Circuit. Top 8 Players selected through online Hot Lap qualifiers and top 4 Players selected in Last Chance Qualifier Hot Lap (for a total of 12 competitors) will compete in a race aboard the Dallara EXP to win the title of 2022 champion of the Dallara Esports Championship.

More details about the schedule of the competition will be shared by the organizers at least 7 days before the event.

7.1 RACE FORMAT

  1. Free practice: 60 minutes
  2. Qualification: 15 minutes
  3. Race: 30 minutes

7.2 PERMISSIBLE DRIVING AIDS AND SETUP

  1. ABS
  2. TC
  3. AUTO BLIP
  4. All other driving aids are not allowed.
  5. Setup: no restriction

8.  PLAYER OBLIGATIONS, PENALTIES AND SANCTIONS

During the entire competition, Players must comply with the rules of the Driving Simulator and maintain a behaviour marked by the sporting spirit and respect of all other competitors. Players must also recognize and respect the authority of the organizer and any person appointed by the same and therefore comply with the decisions and indications thereof. 

For more details on the penalties and the methods of judgment of the Race Management, please refer expressly to the provisions of Chapter 7 of the Sporting Code, reported at the bottom of these Rules.

9.  CODE OF CONDUCT

Any Player who does not comply with the Code of Conduct will be excluded from the Competition. In particular, Players are required to comply with the following rules:

  1. Discriminatory behaviour and incitement to hatred: Players agree not to engage in discriminatory behaviour and/or not to use obscene, vulgar, defamatory language or in any way objectionable to the organizers, the staff involved, or other Players and/or Competitors. This rule is valid on any online or offline platform;
  2. Violence and persecution: any type of violence and/or persecution towards all involved is strictly prohibited;
  3. Discriminatory language: any kind of discriminatory word, phrase or gesture that offends the dignity or integrity of a person, a group of people, a team, a brand, a sponsor, a country, through words or actions derogating or discriminatory because of race, skin colour, ethnic, national or social origin, sex, language, religion, political opinion or any other opinion, financial status, birth or any other condition, sexual orientation or any other reason, are strictly prohibited;
  4. Trolling: post provocative, unrelated or off-topic messages in an online community, such as a forum, chat room, blog or any social media, with the primary intent of provoking readers in an emotional response or otherwise interrupting normal discussion on the subject, it is strictly prohibited;
  5. Players are prohibited from offering, or accepting, gifts or rewards from anyone for services promised in connection with the event;
  6. It is forbidden to wager or gamble by Players or anyone connected to any participant; in no case may a Player or a person related to him or her directly or indirectly benefit from betting or gambling;
  7. Players posting defamatory, negative, destructive and/or malicious content on any online and offline platform, social networks or social media, relating to the organization, competition partners, gaming, Dallara, Tech&Sim, Kunos Simulations and their partners in general and/or any other Player/competitor, including but not limited to gaming error images and videos, may cause the player to be disqualified from the competition.

10.  FRAUDULENT ACTIVITY

At any time during the course of the competition, the organization has the right to exclude Players in the event of:

  1. Alteration of results, timing and video files related to online sessions;
  2. Hardware changes: any change made to a hardware component that allows it to operate in a way that the manufacturer did not intend;
  3. Software modification: any changes made to Assetto Corsa and/or the applications provided by the organizers, allowing them to operate in a way that the developers did not mean;
  4. Exploit any game glitches: Intentionally use any bugs in the game to gain an advantage;
  5. Identity theft (including playing with another Player’s Steam account), such as playing with another driver’s account or soliciting, inducing, encouraging or directing someone else to play with another Player’s account;
  6. Collusion: any agreement between two (2) or more Players and /or other persons to influence any competition or race and /or opposing Players;
  7. Any other behaviour deemed by the Promoter to be cheating or obtaining an unfair advantage in any way. 

11.  PRIZE POOL

Players qualified for the Grand Final will have access to:

  1. Travel to Italy and accommodation in Italy managed and offered by Dallara

The winner of the Grand Final will have access to:

  1. Track experience with an instructor on board the Dallara Stradale (accessible only for players over the age of 18);
  2. Experience the simulator Dallara with an instructor and a guided tour of the factory (accessible only for underage players).

11.1  TRAVEL RESTRICTION

  • Players will be required to manage independently the part related to documents, visa management, certification Covid and any other documents required for travel 
  • Dallara will manage only travel form the closest Airport/Train Station to Italy and From the Selected Italy Airport/Train Station to Dallara HQ
  • Dallara will manage the Accomodation and Travel from and to the hotel

12.  CONTACTS

Discord: https://discord.gg/fKpM6Eu
email: esport@akinformatica.it 

SPORTING CODE

1.    General rules & Code of Conduct

  1. Players must use their real name and surname in the game to participate in the competition.
  2. To participate in the competition, Players must have a ping from the game server equal to or less than 150 ms.
  3. If a Player’s internet connection is poor or for any reason unstable, the Organizers - the Race Stewards - the Race Director have the right to communicate "Black Flag" and ask the Player to immediately return to the pits to withdraw or to exclude him from the game session.
  4. All Players must be on time to attend appointments and designated sessions in official documents.
  5. Players are expected to be familiar with the rules of the championship, as well as the specific features and rules of the gaming platform used.
  6. Players are expected to have read and understood the rules specified in the official rules.
  7. Only Organizers can decide whether a session should be delayed or restarted.
  8. it is not allowed to push another Player’s vehicle to assist them - if it has run out of fuel or suffered a mechanical failure, etc.
  9. The bump draft is also prohibited. Players must always leave a reasonable space if they are placed side by side (see Art. 6).
  10. Unsportsmanlike conduct is subject to penalties. Any Player who, voluntarily, will cause an accident with one or more Players could be excluded from the race or from the entire championship.
  11. The Organizers, the Race Stewards and the Race Director will review the game sessions. The Organizers, the Race Commissioners and the Race Director can report any incorrect behavior and, based on an evaluation by the Organizers themselves, different penalties may be applied depending on the severity of the violations committed by the Player. This also includes removing the Player from the session, formal reprimands, or removal from the championship.

2.    Qualifications/ Hot lap Sessions

  1. Players must reach their fastest spin without exploiting external factors. It is forbidden to gain an advantage by exploiting other players on the track, such as bum drafting or driving too close to the opponents in front using the wake. If a driver performs one or more of the above-mentioned actions he may receive a warning (Warning) or even a penalty for the race session, which may include the removal of the best lap time set or the obligation to start at the bottom of the grid. The use of the trail produced by the car in front is allowed only if the above rules are not violated.
  2. The invalidation of the lap resulting from off-track is managed by the game and PTracker. The Race Management can also view the replay to check if a violation of the limits of the track has been committed.
  3. It is strictly forbidden to stop on the track to return to the pit via the ESC key. Teleportation to the pits is allowed only and exclusively if the Player stops outside the track and in a safe escape route. Any transgression will be severely penalized by the Sports Commissioner or the Race Management. Repeated violations by a Player will cause a formal warning (Warning) or disqualification from the competition.
  4. The Players who are in their launch lap must let pass the other Players who are making their fast turn by slowing down and leaving the way clear. The Blue Flag system in the race helps Players to be aware that the following car is spinning fast. Ignoring the blue flag and retaining another Player in the fast lap is a behaviour that can be penalized by the Organizers, the Race Commissioners or the Race Director.
  5. The exit from the pit lane must be carried out with caution in order not to interrupt the timed lap of the other Players. It is strictly forbidden to cross the continuous white line; any violation may result in a serious penalty by the Organizers, the Race Commissioners or the Race Director.
  6. It is forbidden to approach a Player during his quick turn and attempt to overtake him. The Player behind must make sure that there is plenty of space in front before starting the timed lap, foreseeing potential differences in pace, so as not to interrupt the qualifying lap of the car in front. The Player who disturbs another Player in a fast lap may be penalized and, repeated violation of this rule by the same Player will be excluded from the race or from the entire competition.

3.    Start procedure

  1. The starting procedure of the race is managed entirely by the game.

4.   Track limits

  1. Track limits are determined by the game itself, using the in-game warning and penalty system for infractions. The Race Management is assisted by the PTracker application for the review of further violations.
  2. Pit entry/exit lanes are considered part of the course. Players entering/leaving the pits must remain inside the entry/exit pit lanes with all four wheels and are not allowed to cross them. The encumbrance of the white line will be considered acceptable depending on the situation and, the use of the aforementioned section of the track irregularly or to obtain an advantage, will be subject to penalties at the discretion of the Race Commissioners and/or the Race Director.
  3. Getting off the track with all four wheels due to an error is considered part of the races. Repeated abandonment of the track in the same corner can be considered an advantage and a penalty can be awarded by the in-game penalty system or by the Race Stewards and/or the Race Director.
  4. Gain a position, gain an advantage over another Player or gain a position on the track (gaining time) leaving the track in any way is against the rules. The Player who has gained an advantage must, in the case of position gain, return the position to the Player who has been overtaken irregularly. If the player who has obtained an advantage does not comply with the above-mentioned rule will receive a post-race penalty from the Race Direction.

5.    Flags

  1. Yellow flags are applied in the game and Players must be cautious/slow down to avoid dangerous situations.
  2. If the Players ignore the yellow flags it is at the discretion of the Race Management to apply or not a penalty.
  3. Blue flags are applied in the game and slow/dubbed Players have to slow down to make room for the following Players.
  4. A Player who has been exposed to the blue flag is not allowed to defend his position on the track with respect to the fastest car (full laps) that follows. Withholding, intentionally blocking or defending from the car (at full laps) that follows involves the application of a penalty or even the disqualification of the Player dubbed. Players about to be dubbed must behave in a predictable manner without sudden changes of direction on the track.
  5. Dubbed Players can only split up if they can get away after passing the driver who has a lap advantage.

6.    Behavior on Track

  1. The Player in front has the right to choose any line in any section of the track. The Player in front loses this right when another Player, trying to overtake, brings the front axle in line with the rear axle of the front car. At this point the two players are in a position defined "side by side", and both must give each other space within the lines of demarcation of the track.
  2. The defence is allowed and accepted as a reaction of the Player in front. Note that following the rope point in a curve is not considered a defence unless the cars are considered "side by side".
  3. Both the Player who tries to overtake and the Player who defends are responsible for the correctness of the attack and defense manoeuvre. It is the responsibility of the overtaking Player to choose the least risky moment to make the attack attempt.
  4. Overtaking attempts in corners are the manoeuvres that cause most accidents. For each curve, the right to the ideal trajectory is decided at the turning point. A driver attempting to pass at the entrance to the curve must be in a "side by side" position at the turning point to have the right to attempt overtaking. Otherwise, the driver must abort the attempt to overtake and leave space for the player who is in front.
  5. The "dive-bombing" should be avoided and is subject to penalties. If the Player attempting to overtake loses control of the car and causes another Player to make contact or waste time, the penalties applied may be more severe than normal.
  6. The "brake-checking", the unnecessary slowdown in cornering, the "punting", and the "cutting-off", regardless of whether there is contact or not, is not allowed and will be subject to penalties.
  7. Blocking or pushing (without contact) another Player off the track is not allowed and will be subject to a penalty.
  8. Zigzagging on the track is not allowed and will be subject to a penalty.
  9. Players who have lost control of the car must press the brake to make it easier for other Players to predict their movements. After a spin, the player must hold down the brake to make sure the car stops before resuming the track.
  10. Players who leave the limits of the track, if they can control their car, must slow down and re-enter the track for maximum safety without hindering the other Players. The Player who returns to the track and causes one or more accidents will receive a severe penalty from the Race Direction.

7.    Accidents and Penalties

  1. The official sessions will be supervised by the Race Commissioners and the Race Director.
  2. The revisions of the events during the race will be conducted by a minimum of two Sports Commissioners and the Race Director. The warning decisions/ penalties will be issued by the Race Director.
  3. Criteria for assessing penalties:

I. Inevitable contact/action: race contact, no penalty;

II. Avoidable contact or action:

  • Warning;
  • 5 seconds of penalty;
  • 15 seconds of penalty;
  • 30 seconds of penalty;
  • DQ (Disqualification from the results).
  • Unsportsmanlike behaviour or any other violation of the Sporting Code: warning (Warning), disqualification or exclusion from the championship as established by the Organizers and the Race Management.
  1. If a Player causes an avoidable incident and the Player who has been contacted loses the position or suffers serious damage, the Player responsible can expect a penalty of at least 5 seconds up to a maximum of 30 seconds.
  2. Repeat offender Players will receive a 30-second penalty with gradual gravity.
  3. The Sports Commissioners will exercise a reasonable judgment at all times and in particular during the review of light contacts, touches, bumps.
  4. The Sports Commissioners will take note and examine all incidents that occurred during each session. During the race, priority will be given to accidents involving cars in the top 10 positions, however, all recorded accidents will be examined during or after each race. Any incident brought to the attention of the Sports Commissioners and the Race Director using the post-race protest system will be examined as soon as possible, but only after the Commissioners have completed their review of incidents detected during a race. Incidents not submitted through the protest system may not be examined by the Sports Commissioner and the Race Director.
  5. The final results can be issued only after the Sports Commissioners and the Race Director have examined all the incidents and applied the relevant penalties. The final results will include any post-race penalties applied by the D.G.

8. Protest

  1. Players are allowed to file protests up to 30 minutes after the end of the competition session. The text channel on the official Discord server called "Protest" is used for this function. Players can present their protest in the following format:

Cars #

Opposing car/s #:

Lap #:

Corner #:

Brief description of the incident: ………………

  1. A message will be posted on the Discord channel by an administrator confirming the start time of the Protest section. A further message will be published to confirm the closure of the protest section. Complaints not submitted during this time will not be accepted and processed.
  2. Complaints sent in the wrong or incomplete format will not be taken into account by the Sports Commissioner.
  3. Participants who misuse the protest channel will be penalized or disqualified from the championship.

9. Additional rules on the game server

  1. The game’s CHAT window must be enabled for all official sessions in the game’s UI settings. Organizers will not accept complaints about lost messages if sent via this chat.
  2. Text chat is not allowed during qualifying and the race. Players who do not comply with this rule can be warned or penalized during or after the session. Repeat offenders may receive a penalty that will affect the outcome of the race, the championship ranking or even be excluded from the Competition.